![]() To do this, draw a rectangle through your enclosed shapes. As a work around, we will cut any shape with a hole into two concave polygons. Unfortunately for us, this operation does not support polygons with holes (nested shapes). When we finally do the import to Fusion, we will eventually need to run a convert to polygon operation. With your polygon(s) selected, use Extentions -> Modify path -> Flatten Beziers. ![]() The Flatten step also adds points, so you can also try leaving this step out altogether. Too few points and your art will look poor while too many siezes up Fusion. The defaults are a good place to start but in my experience this is the most finickey steps. Use Extensions -> Modify path -> Add nodes. Select your polygon(s) with the Node selector tool. If anyone knows of a good way to do these steps in Illustrator, leave a comment.įor the import, the defaults worked for me. We need to move over and open our work in Inkscape to make use of the Increase node count and Flatten Bezier features. I often like to export into PDF for maximum compatibility when leaving the Adobe ecosystem. Bring up the Window -> Pathfinder and use the Unite shape option to eliminate any overlapping geometry. We also need to make sure we have as few polygons as necessary. Use Object -> Expand to turn your Strokes into actual polygons. This process is only going to support Fills. If you are having trouble you may be more successful starting over than trying to undo any history. In general, these steps are order dependant. As such, this process will span both apps but the Illustrator steps all have pretty obvious alternatives in Inkscape if you prefer. As usual, Inkscape shines when your needs are more technical than artistic. I usually work in Illustrator but I was unable to accomplish a couple of the most important steps above.
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